swimtuta.blogg.se

No one lives forever
No one lives forever






Under 'Camera', 'CreateCamera should be false.'CanSkip' - for a conversation, this should be false, I suppose.With the 'CinematicTrigger', you will have to change a few properties to get the right results: Set 'MessageName1' to 'msg Name_of_CinematicTrigger on', and now when the player walks past this point, the conversation will start. Now, under the 'Targets' property of the 'Trigger', set 'TargetName1' to the name of your 'CinematicTrigger' (you can browse to it by using the 'B' button - it'll be under 'CinematicTrigger'). Then, place a 'CinematicTrigger' between the two AIs (it doesn't have to be between them, but it makes it easier to find), and a 'Trigger' where you want the player to activate the conversation (you might have to change the 'Dims' property to make sure that the player can't avoid it). To make a funny conversation, you first make an AI volume, and insert 2 AIs.I will explain how to make one of those funny conversations between goons that you hear through the game. Mirrored here for archival purposes Scripted Conversations








No one lives forever